The History of Pure

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The History of Pure

A long time ago in a galaxy far, far away…ok, technically just over two years ago in Burbank…

Eric had just come back to the states after a quick job in Canada, and while we’d “known” each other online for a bit CTNX 2015 was our first time to meet in person. We were both students at iAnimate, and at the iAnimate party we started talking about how tough it is to do original work on demo reels and that everyone seems to have the same types of dialogue, acting, and body mechanics shots. I brought up an idea I’d been playing with that was heavily influenced by the opening sequence of Raiders of the Lost Ark,  and that moved into how much we missed 80’s and 90’s action adventure and how cool a concept like that would be in an animated medium. Influences like classic Spielberg adventure movies, JJ Abrams films, Star Wars, and everything inbetween came up, and we both left with lots of ideas.

The slums of PureEric settled back in to LA a few months later, and one afternoon he shot me a message and asked if the concept was one I’d be interested in developing more. We started brainstorming and began to develop the world and characters, still working around the concept of an homage to Indiana Jones.

A story outline followed and a month or so later we had the first draft of our script. A few rounds of script revision gave us a pretty solid idea of what we wanted to do, and as we began to look at designing the world we realized that our little project was starting to expand in scope. We found a few concept artists that were interested in helping us develop the idea and started designing our main characters and the world they would inhabit.

Our design and script efforts resulted in three distinct environments and a handful of main characters as well as some other props and vehicles. We started working with a modeller and as CTN 2015 approached put together a PDF of artwork and a few early models to show around and get some feedback. Artella was in it’s early stages with just a few projects, and Eric went to CTN with the intention of chatting with Bobby Beck. He showed Bobby our concept art and got him on board right away, and Bobby invited us to be part of the Artella beta.

Some of the colorful characters of PureOur exposure from Artella enabled us to start growing our crew and continue to expand the story, and we spent the next few months finding concept artists, modelers, and riggers and began to truly build a team behind Pure. We now have about 20 people actively working on the project and have had team members in 8 states and 12 countries, and we’ve formed a studio called Keed to help manage the project.

We’re now in early production and starting on pipeline tests and we have modelers working on all our environments and characters. We have two character models finished with one in rig testing, and our two droids are modeled, rigged, and ready for animation. Dozens of other assets are in varying stages of modeling and texturing, and we’re hoping to have our first teaser out in late spring/early summer.

Look for our first team member profile later this week!

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